top of page

There is beauty in destruction

Solo Project

Project Role : Lead Environment

Year : 2018

Time - frame : 1 Week 

Software Used : Unity3d | Quixel megascan 

​

I completed production of this environment over the course of 1 week as a personal project.

I created this scene as an opportunity to improve my ability to handle Real life landscapes, I  bring  destruction touch to the environment  as deep meaning for life . ( Every act of creation is first an act of destruction)

1.jpg
2.jpg
3.jpg
4.jpg

Stay Alive Game

Duo Project

Project Role : Lead Environment

Year : 2018

Time - frame : 11 Weeks

Software Used : Unity3d | Substance painter | 3dsmax 

​

I completed production of this game over the course of 11 weeks for a college course.

I created this scene as an opportunity to improve my ability to handle large scale landscapes, I  also  created an apocalyptic environment  with scene dynamics and effects.

Legend Of Zelda Fan Game

​

Solo Project

Year : 2017

Time - frame : 3 Months 

Software Used : Unity3d | Substance painter | 3dsmax 

​

This project was my first 3d environment created specifically for unity3d. I also used it as an opportunity to use more complex texturing methods for terrains.

I completed production of this game over the course of 3 Months for a college course.

I have created a fantasy world environment based on Legend of Zelda, I did the vast majority of the modeling, texturing and I also handled all of the particle effects, Lighting and materials 

bottom of page