There is beauty in destruction
Solo Project
Project Role : Lead Environment
Year : 2018
Time - frame : 1 Week
Software Used : Unity3d | Quixel megascan
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I completed production of this environment over the course of 1 week as a personal project.
I created this scene as an opportunity to improve my ability to handle Real life landscapes, I bring destruction touch to the environment as deep meaning for life . ( Every act of creation is first an act of destruction)
Stay Alive Game
Duo Project
Project Role : Lead Environment
Year : 2018
Time - frame : 11 Weeks
Software Used : Unity3d | Substance painter | 3dsmax
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I completed production of this game over the course of 11 weeks for a college course.
I created this scene as an opportunity to improve my ability to handle large scale landscapes, I also created an apocalyptic environment with scene dynamics and effects.
Legend Of Zelda Fan Game
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Solo Project
Year : 2017
Time - frame : 3 Months
Software Used : Unity3d | Substance painter | 3dsmax
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This project was my first 3d environment created specifically for unity3d. I also used it as an opportunity to use more complex texturing methods for terrains.
I completed production of this game over the course of 3 Months for a college course.
I have created a fantasy world environment based on Legend of Zelda, I did the vast majority of the modeling, texturing and I also handled all of the particle effects, Lighting and materials